Letterbox Love is a way to show
you all of the lovely, lovely books I’ve gotten in the post, bought and
everything else over the last week. Summaries are taken from the cover, or
Amazon/NetGalley/Goodreads in the case of e-books, unless otherwise stated. Hosted
by Narratively Speaking.
For
review:
Armada, Ernest
Cline (e-proof)
Zack
Lightman has spent his life dreaming. Dreaming that the real world could be a
little more like the countless science-fiction books, movies, and videogames
he’s spent his life consuming. Dreaming that one day, some fantastic,
world-altering even will shatter the monotony of his humdrum existence and
whisk him off on some grand space=faring adventure.
But,
hey, there’s nothing wrong with a little escapism, right? After all, Zack tells
himself, he knows the difference between fantasy and reality. He knows that
here in the real world, aimless teenage gamers with anger issues don’t get
chosen to save the universe.
And
then he sees the flying saucer.
Even
stranger, the alien ship he’s staring at is straight out of the videogame he
plays every night, a hugely popular online flight simulator called Armada – in which gamers just happen to be protecting the earth from alien
invaders.
No,
Zack hasn’t lost his mind. As impossible as it seems, what he’s seeing is all
too real. And his skills – as well as those of millions of gamers across the
world – are going to be needed to save the earth from what’s about to befall
it.
It’s
Zack’s chance, at last, to play the hero. But even through the terror and
exhilaration, he can’t help thinking back to all those science-fiction stories
he grew up with, and wondering: Doesn’t something about this scenario feel a
little…familiar?
At
once gleefully and brilliantly subverting science fictions conventions as only
Ernest Cline could, Armada
is a rollicking, surprising thriller, a
classic coming of age adventure, and an epic alien invasion tale like nothing
you’ve ever read before – one whose every page is infused with the pop-culture
savvy that has helped make Ready Player One a phenomenon.
I’ve heard such incredible things
about ready Player One that I decided
to give his latest a go!
Longbow Girl, Linda
Davies (proof)
Schoolgirl
Merry faces the loss of her family’s farm. For centuries, the Owens have bred
ponies in the shadow of the Black Castle, the wild Welsh home of their
arch-enemy, the de Courcys.
In
the roots of a storm-turned tree, she makes an extraordinary discovery: a
treasure that offers her the chance to turn back time and change a past filled
with untold secrets and danger.
Merry
is brave enough for most things. She’s a skilled rider and archer: a born
fighter. But is she ready for this, the greatest adventure of her life?
I’m not really sure this is my
thing, but I’ll definitely give it a go! Thanks Chicken House!
A Thousand Nights, EK
Johnston (proof)
Lo-Melkhin
killed three hundred girls before he came to her village, looking for a wife. When
she sees the dust could on the horizon, she knows he has arrived. She knows he
will want the loveliest girl: her sister. She vows she will not let her be the
next one.
And
so she is taken in her sister’s place, and she believes death will soon follow.
Lo-Melkhin’s court is a dangerous palace filled with pretty things: intricate
statues with wretched eyes, exquisite threads to weave the most beautiful
garments. She sees everything as if for the last time. But the first sun sets
and rises, and she is not dead. Night after night, Lo-Melkhin comes to her and
listens to the stories she tells, and day after day she is awoken by the
sunrise. Exploring the palace, she begins to unlock years of fear that have
tormented and silenced a kingdom. Lo-Malkhin was not always a cruel ruler. Something
went wrong.
For
away, in their village, her sister is mourning. Through her pain, she calls
upon the desert winds, conjuring a subtle unseen magic, and something besides
death stirs the air.
Back
at the palace, the words she speaks to Lo-Malkhin every night are given a
strange life of their own. Little things, at first: a dress from home, a vision
of her sister. With each tale she spins, her power grows. Soon she dreams of
bigger, more terrible magic: power enough to save a king, if she can put an end
to the rule of a monster.
I am so excited for this! Don’t know
if I’ll be able to wait until October release month to read it! Thanks
Macmillan!
Sophie
Been hearing really good things about A Thousand Nights. I hope that you love it.
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